Build and Conquer City Upgrade Checklist: Recorded Gates and Your Counts
Select a dated level condition and enter the total and housing-category counts that its panel asks for.
Which recorded conditions can you check?
The available datasets are level 2 from the Suburban House 10 tooltip, level 3 from the Large Military Factory tooltip, level 4 from the High Rise tooltip, and the visible total-resident condition for level 5 on the Glass Tower. They do not all come from the same recording. Choose the dataset intentionally and read its scope before using a result.
City upgrade checklist
Track the population conditions visible in a dated building tooltip. The result is a checklist for that record, not verification of your current game gate.
Total residents include the categories below; do not add them together. Other unlock or placement requirements remain separate.
RECORDED POPULATION CHECK
Select a recorded gate and enter each requested count.
Enter whole non-negative counts. A housing category cannot exceed the total count.
What does the example calculate?
The example selects the recorded level-2 panel and enters 250 total residents with 160 in houses. Its targets are 500 total and 300 in houses, so the deficits are 250 total and 140 house residents. The category belongs within the total; those deficits should not be added into one population purchase automatically.
For level 4, the three recorded targets are 10,000 total, 2,500 houses and 6,000 apartments. For level 5, the tool models only the 20,000 total field shown on the tower. That record is not a complete proof of all current level-5 conditions.
What happens when evidence is missing?
The October 11 level-3 factory panel supplies 5,000 total residents and at least 1,500 in houses. For 5,200 total and 1,200 in houses, the tool reports zero total deficit and 300 house residents still needed. An unavailable dataset disables calculation; missing evidence is never represented as a zero-resident gate.
After checking a deficit, select an eligible building of the needed category, use the population planner for whole copies, and budget its current construction resources separately.
Where should you go next?
Evidence & recording dates
Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.
- FASTEST Way to Get Level 5 City — house placement YellowHeadVin · 3:15 · Checked 2026-10-14
Suburban House 10 level-2 requirement and placement controls.
- Build and conquer starters guide — apartment cards Fundo · 2:17 · Checked 2026-10-14
Visible housing cards, High Rise City Apartment tooltip and city counters.
- FASTEST Way to Get Level 5 City — Glass Apartment Tower YellowHeadVin · 3:35 · Checked 2026-10-14
Tower price, capacity, listed income/upkeep, energy, steel, water, road distance, build time and level condition.
- Level 5 City — Large Military Factory and level 3 condition YellowHeadVin · 11:02 · Checked 2026-10-15
Level 3 tooltip: 5,000 residents including at least 1,500 in houses; factory storage and operating requirements.
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