Build and Conquer Vehicle Tier List: Displayed Damage and Roles
Compare three visible vehicle damage labels and the separate HIMARS ammunition role from one dated Deploy Forces screen.
What can be compared within this record?
| Vehicle card | Displayed damage | Comparison boundary |
|---|---|---|
| Leopard-2A6 | 52 | Highest displayed damage among these three readable labels |
| Leopard-2A4 | 45 | Lower displayed damage than 2A6 in the same menu |
| Marder | 2 | Separate vehicle role; low label alone does not measure battlefield utility |
| HIMARS | Not printed in inspected card | Needs 6 GMLRS; cannot place it in the same numeric damage ranking |
YellowHeadVin; 2026-10-11; 7:57. Watch the original recording. Game imagery © The Slop Company.
The three damage labels are shown together, avoiding a comparison assembled from different updates. This is an attribute ranking for the selected record. It is not a test of sustained firing, target armor, accuracy, movement, attack range or repair costs.
Does 52 versus 45 make Leopard-2A6 always better?
The difference is seven displayed damage units, approximately 15.6% relative to the 45 label. That arithmetic does not establish 15.6% higher damage per second: rate of fire and applied damage against the same target were not measured. Manufacturing inputs and acquisition prerequisites also matter before a player can substitute one unit for another.
For an objective defined only as the highest displayed damage among the three cards, 2A6 ranks first and 2A4 second. For cheapest reinforcement, fastest movement or greatest value per steel, the available dataset is insufficient to name a winner. Marder should not be declared useless from a single low damage label.
How do readiness and deployment change the choice?
The screen separately reports ready inventory, four vehicle types and a ten-vehicle current-order allowance. Those are not combat ratings. A high-damage card that is unavailable or cannot be supplied does not become a deployable force because it ranks higher in this narrow table. Use the plus/minus selection to build the intended order and read the confirmation summary.
HIMARS has a distinct named ammunition requirement. Check it as a separate preparation step rather than filling a missing damage cell with zero. This comparison is limited to the visible Standard vehicle cards; it does not rank paid-pack equipment or every current vehicle.
Where should you go next?
Evidence & recording dates
Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.
- Level 5 City — Deploy Forces vehicle cards YellowHeadVin · 7:57 · Checked 2026-10-15
10-vehicle order capacity, inventory separated from selected order, displayed damage/health and HIMARS needs 6 GMLRS.
- YellowHeadVin — Shahed-236 research and manufacture YellowHeadVin · 4:39 · Checked 2026-10-14
Shahed-136 prerequisite, Medium Research Office or bigger, recorded research time and separate Large Military Factory recipe.
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