Build and Conquer Missile Range and Cooldown: The Volley Wait
The October 15 HUD shows a 20-second wait before another 100 projectiles. Separate this from range, reload and research time.
Which waiting rule is printed on the HUD?
At 3:38 in YellowHeadVin’s October 15 recording, the launch HUD instructs the player to wait 20 seconds before launching another 100 projectiles. This is direct interface evidence for that recorded build. The nearby airborne count shows a separate inventory/flight state; it is not the number of remaining seconds.
YellowHeadVin; 2026-10-15; 3:38. Watch the original recording. Game imagery © The Slop Company.
Which timers should you keep separate?
| Clock | What it describes | Evidence scope |
|---|---|---|
| Research duration | Unlocking a technology | The selected research node |
| Manufacturing duration | Creating a product | The named product recipe |
| Volley waiting | Permission for another batch launch | The October 15 HUD message |
| Flight duration | Time from launch to arrival | A particular launch and path |
| Reload time | Preparing a launcher/interceptor again | No general verified table here |
The Shahed-236 research record has a 14-minute x1 research duration and a separate 28-second manufacturing duration. Neither substitutes for the 20-second volley message. A historical October 3 notice reproduced in an October 5 video mentions 0.1 seconds between launches; that older within-launch spacing claim is not an alternative current batch cooldown.
What should you do when another launch is unavailable?
Read the actual message first. If the volley wait is shown, allow the named interval and recheck the interface. If the selected munition has no ready stock, inspect its manufacturing and launcher state instead. A larger ready inventory does not remove a time-based restriction. Record the selected weapon and exact message when comparing two attempts.
The creator also discusses a supposed workaround using differently sized batches. His edited sequence does not establish that the attempts occurred inside the printed wait, so this page does not label it a confirmed bypass or recommend it.
Are numeric firing ranges verified?
No numeric per-model range table has been established by the inspected frames. A camera travelling across the map, a research duration and a real-world missile designation are not range measurements. Use the current game’s target-validity response; this reference records the verified waiting rule and leaves unmeasured ranges unknown.
Where should you go next?
Evidence & recording dates
Recorded values describe the source shown below. They may differ from your current game. Interpret numerical fields together with their version and context.
- Top Missile Combos — explicit volley waiting message YellowHeadVin · 3:38 · Checked 2026-10-15
HUD message says wait 20 seconds before another 100 projectiles; distinct from individual reload, flight and research.
- YellowHeadVin — Shahed-236 research and manufacture YellowHeadVin · 4:39 · Checked 2026-10-14
Shahed-136 prerequisite, Medium Research Office or bigger, recorded research time and separate Large Military Factory recipe.
- YellowHeadVin — Historical update notice reproduced in a public video YellowHeadVin · 6:22 · Checked 2026-10-14
Public recording of developer-looking notice dated03/10/2026; not a directly authenticated current official changelog. Text says0.1-second launch delay, not the automatic-caption7.1.
- 72 DRONES VS C-RAM AND MISSLES — selected volley Warmense · 0:04 · Checked 2026-10-15
72 selected targets, 0 ready and Fire 72 button in this particular raid. Not a controlled matchup.
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