Build and Conquer Getting Started
Start a connected city, understand the controls and troubleshoot common building problems.
FIELD MANUAL 6 published pages
Start with a small build, learn the controls, and identify the condition that blocks your next step. These guides follow visible menus and distinguish demonstrated actions from planning advice.
Read the record, then make your plan
Check the evidence date next to each numerical example. Use the related tool with values from your current game rather than combining incompatible recordings.
How we check evidenceAll published references
Build and Conquer Beginner Guide: Plan Your First City
A practical opening plan for your first city: read building requirements, leave road space, grow housing, and avoid spending past your resources.
Last updated: 10/14/2026
Build and Conquer Controls: Build, Rotate, Drag & Travel
The recorded desktop build menu uses left mouse to place and R to turn a selected building. Its toolbar labels Delete, Undo, Drag, Move and Rotate.
Last updated: 10/14/2026
Build and Conquer Beginner Mistakes: Diagnose Your First City
Build and Conquer Beginner Mistakes: Diagnose Your First City. Explore the recorded conditions, dated sources and practical next steps.
Last updated: 10/14/2026
Build and Conquer Road Placement: Distance & District Planning
Several recorded building panels require placement within four studs of a road. The road tool shows left mouse to start a line and X to cancel.
Last updated: 10/14/2026
Build and Conquer Land Expansion: Buy Room for Your Next District
The October 12 land panel shows a three-by-three section grid and one of nine sections owned. A selected section is blocked because it does not touch owned land.
Last updated: 10/14/2026
Build and Conquer Troubleshooting: City Growth & Placement
A diagnostic checklist for blocked placement, slow population growth, and stalled production. Check the current tooltip before rebuilding.
Last updated: 10/14/2026
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