#economy
7 articleseconomy
Build and Conquer Happiness: Read Resident Bonuses and City Counters
The finances explanation in the October 12 recording links higher happiness with larger resident payments.
Last updated: 10/14/2026
economy
Build and Conquer How to Get Money: Pay Cycles, Shops & Quests
The October 12 finances panel separates resident payments, shop trade income and upkeep, with a thirty-second pay interval.
Last updated: 10/14/2026
economy
Build and Conquer Money Guide: Spending, Upkeep & Reserves
Compare listed income and upkeep, budget a construction queue, and keep resources available for the next essential purchase.
Last updated: 10/14/2026
economy
Build and Conquer Population Growth: Houses, Apartments & Capacity
Use the correct population category before planning more housing.
Last updated: 10/14/2026
economy
Build and Conquer Production Chains: Find the Bottleneck
A practical input-output worksheet for factories and other production buildings. Trace shortages before adding more downstream capacity.
Last updated: 10/14/2026
economy
Build and Conquer Upkeep and Profit: Calculate a Listed Margin
Listed income minus listed upkeep is a useful building-panel margin, but it is not total city profit.
Last updated: 10/14/2026
economy
Build and Conquer Workers: Free Workers and Building Demand
Recorded HUDs display total residents and free workers separately. A selected Oil Pump needs four workers, while the Shop panel needs two.
Last updated: 10/14/2026